In any event, you will need to be on your game to stop a well coached Double Wing team. Alternatively, he can read the guard opposite the motion. ![]() If he is aggress and perhaps your best player, you can let him free-style a bit and look for the ball. You can play the Monster a variety of ways. If the motion is away, the linebacker should slow play the Toss, looking for a cutback and counter to that side. Linebackers should come up and meet it in the hole. If the motion is towards a linebacker, most likely it is going to be an Off-Tackle Toss play to that side. Look to spill the off-tackle outside with the corner now playing contain. If the Wing to their side blocks down to the end, it's a sweep if the wing blocks the linebacker, it will be off-tackle. If the motioning wing goes away, the corner must slow play the run and look for the counter play. Corners play in zone with each having the deep half of the field to their side. The nose tackle's goal is to create a pile and deny pullers second-level blocking.Ĭornerbacks. If they can get enough penetration, it will also take away the second puller which the Double Wing offense needs for its Off-Tackle Toss play and Counter play. This will take away the Fullback Wedge play. Nose tackles will bear crawl or frog into the “A” gaps. The end should make contact with the fullback's inside shoulder, thereby squeezing the hole. That means the defensive end will attack the heels of the wing to their side and hit the fullback with his outside shoulder. ![]() The end will “wrong shoulder” the lead block to squeeze down the off-tackle hole. Defensive ends will have to squeeze the off-tackle hole if they play deep contain, they will be kicked out all day by the fullback. If the Offensive Tackle pulls away, your man goes as flat as he can in the direction of the puller, trying to make a play in the backfield.ĭefensive ends. Now our man takes an inside path and attacks the inside shoulder of the pulling guard. If the defensive tackle comes through clean because the offensive tackle goes second level, it’s going to be the Fullback Trap play. If the defensive tackle feels a double team, he falls to the ground and creates a pile. They only penetrate to the heels of the linemen. Put a player in each of the “C” gaps, between the tackle and tight end. Note that the Wing (the ball carrier) is in short motion before he takes the pitch from the QB off-tackle.ĭefensive tackles. ![]() Toss Off-Tackle is the base play that you will likely encounter most frequently. This approach is a variation of my base youth 6-2 Monster Zone Defense. Flavor-of-the-week defenses rarely work, but making nuances to your defense can be effective. The goal of the Double Wing is to control the ball and the clock, methodically moving down the field four or five yards at a time.ĭon’t change your entire defense just to stop this offense. The typical mix of plays for Double Wing teams are: FB Wedge, FB Trap, WB Toss Off-tackle Power, WB Counter and a couple of simple play-action passes. The wingbacks are aligned at both wings, just 1 yard back and 1 yard wide of the tight ends. The quarterback lines up under center with a fullback aligned right behind the quarterback, so close that the fullback's face mask is nearly touching the rear of the quarterback. The base alignment is a balanced formation with two tight ends aligned foot-to-foot. The double wing is a series-based offense that tries to outnumber the defense at the point of attack and put the defense in conflict with just a handful of complementary plays. In 1994, his Bloomington High School (California) team broke a national scoring record by putting up 880 points in 14 games. His high school teams went on to post a 309-110-1 record. It is a very effective youth football offense that is common among top youth football teams.ĭon Markham invented the offense in the mid-1970s. The Double Tight/Tight Split Double Wing offense is difficult, but not impossible, to defend.
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